Guides & Tutorials
Actionable walkthroughs covering programming basics, engine workflows, design patterns, and performance.
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Programming Basics
From variables and control flow to data structures and debugging, learn fundamentals that transfer across engines.
Pseudo-C#:
int health = 100;
if(health <= 0){ Die(); }
Pseudo-C++:
// Tick update
if(Player->IsGrounded()) { Player->Jump(); }
Unity Tips
- Use ScriptableObjects for config data.
- Profile frequently with the Profiler and Frame Debugger.
- Prefer Addressables for content management.
Unreal Engine Tips
- Keep Blueprints lean; push heavy logic to C++.
- Use Gameplay Ability System for scalable abilities.
- Rely on the Insights profiler for CPU/GPU traces.
Design Principles
Clarity of verbs, readable feedback, and aligned rewards make mechanics satisfying and sticky.
Design for clarity, code for change.
Optimization Tricks
- Budget draw calls and use LODs/instancing.
- Pool objects to reduce GC and allocations.
- Prefer simpler shaders and bake lighting where possible.
From Prototype to Vertical Slice
Define success metrics early, cut scope aggressively, and validate the core loop with 15-minute sessions.