Guides & Tutorials

Actionable walkthroughs covering programming basics, engine workflows, design patterns, and performance.

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Programming Basics

From variables and control flow to data structures and debugging, learn fundamentals that transfer across engines.

Pseudo-C#: int health = 100; if(health <= 0){ Die(); }
Pseudo-C++: // Tick update if(Player->IsGrounded()) { Player->Jump(); }

Unity Tips

  • Use ScriptableObjects for config data.
  • Profile frequently with the Profiler and Frame Debugger.
  • Prefer Addressables for content management.

Unreal Engine Tips

  • Keep Blueprints lean; push heavy logic to C++.
  • Use Gameplay Ability System for scalable abilities.
  • Rely on the Insights profiler for CPU/GPU traces.

Design Principles

Clarity of verbs, readable feedback, and aligned rewards make mechanics satisfying and sticky.

Design for clarity, code for change.

Optimization Tricks

  • Budget draw calls and use LODs/instancing.
  • Pool objects to reduce GC and allocations.
  • Prefer simpler shaders and bake lighting where possible.

From Prototype to Vertical Slice

Define success metrics early, cut scope aggressively, and validate the core loop with 15-minute sessions.